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- A guide to DrAngband for experienced Angbanders
- -----------------------------------------------
- Last updated for v2.9.4
- -----------------------
-
- Most of the stuff that applied to angband will apply to DrAngband
- but a few fundamental concepts are different:
-
-
- Loading pre-2.9.2 savefiles:
- ----------------------------
- Savefiles from versions of DrAngband prior to Drangband 2.9.2
- should load fine, with only the follwing small problems:
-
- * Some terrain types will be changed on the current map. Simply
- leave the level and the next level will be generated correctly.
-
-
- Notes
- -----
-
- Notes may now be dumped to a file with the ':' command. Refer to
- /lib/help/command.txt for more detailed instruction. Character dumps
- may be appended onto the notes files (without wiping what is already
- there).
-
-
- Big Screen Mode
- ---------------
-
- If your port supports this (and only the DOS, OS/2, and Unix/X11
- ones certainly do), activate 50-line mode by starting up drangband
- with:
-
- angband -y
-
- or
-
- angband -y50
-
- Other screen sizes between 25 and 50 (and ever higher) are also
- possible. Consult porting.txt for information about this feature.
- The GCU port requires 'setfont' and a default 8x8 font
- (with redhat, /usr/lib/kbd/consolefonts/). Currently only in the X11
- and GCU port, screen with may also be specified:
-
- angband -x100
-
- For a 100 character wide screen (compared to 80 normally). This may
- be use with -y.
-
-
- Large Inventory
- ---------------
- **(Removed in 298, may return for 299)**
- Normally in Angband you may carry 22 items. In DrAngband this has been
- increased to 52. If you are not using a bigscreen mode large enough to display
- the entire expanded inventory on screen you may scroll through the inventory
- by hitting '+'.
-
-
- Resistances
- -----------
-
- Previously, resistances cut damage to one third regardless of how many of the
- same were posessed. Temporary resistances cut the damage to one ninth.
- In drangband each instance of a resistance cuts the damage by a half. For
- example, a character posessing 2 resistances to fire and a temporary
- resistance to fire will have fire damage reduced to 12.5%. Immunities
- cut damage to zero as before.
- Immunities are shown in the resistances screen as '*' and temporary resistances
- as '#'.
- Invisibility is shown as '*' in the INVIS field, and see invisible is shown
- as '+'.
-
-
- Melee Slays
- -----------
-
- Slays (eg Slay Orc) and brands are now applied to the entire melee damage
- rather than just the base dice rolls. They have been reduced from a maximum
- of three to max 2. This does not apply to ammo, which has slays of the
- same power as normal and applied the normal way.
-
- Two-handed weapons require two hands (no shield). But you are granted extra
- bonuses to-hit, to-damage, and 1 extra attack per round.
-
-
- Dragons & Equipment
- -------------------
-
- Dragons can only wear:
- 1 Cloak
- 1 Crown (no helms)
- 1 Amulet
- 1 Lightsource
- 6 Rings
-
- They only fight with their teeth and claws and cannot use melee weapons or bows.
-
-
- Special Racial Powers
- _____________________
- Dragons get breath weapons, usually a bolt/beam and a ball spell.
- Pixies get a dusting effect, to confuse the enemy.
- Yeeks can flee from battle. (+10 speed, sets the Afraid flag)
- These are activated with the 'U' command.
-
-
-
- Weapon Skills
- -------------
-
- Weapons skills are now divided into different weapon classes:
-
- Stabbing: Daggers, main gauches, short and small swords.
- Swords: Other swords.
- Polearms: Axes, lances, etc.
- Hafted: Maces.
-
- Races have different skills for each of these weapon classes. For example
- priests are great with hafted weapons but poor with edged weapons. Hobbits
- are good with daggers but poor with the other types. For a complete list
- see birth.txt.
-
- Basically, avoid using weapons that both your race and class are bad at
- (for example a gnome mage with a polearm).
-
- In angband, the character info screen will show something like (+20,+35) for
- melee. This means when using your hand to hand weapon you get +20 to hit and
- +35 extra damage per blow. In DrAngband it will look more like this: (+20,
- 55%). This means the damage dice is increased by 55%.
-
-
- --
- Tom Morton.
- Previous DrAngband maintainer.
-